COS65 Virtual Reality (Fall 2002) |
|
COS 65 Lecture 6 : Blobby Modelling A brief introduction for third-year students to the concepts behind blobby modelling and octree reduction for implicit surface detection. | |
COS60 3D Computer Graphics (Spring 2003) |
|
COS60 Lecture 6 : Parametric Surfaces Trigonometry in review Parametric functions Parametric surfaces Swept surfaces Linear Interpolation Animating parametric surfaces | |
COS60 Lecture 8 : Surface Normals and Lighting Vectors and vector mathematics Normals Lighting Shading models Backface culling | |
COS60 Lecture 9 : Hierarchical Modelling Using hierarchical modeling techniques in 3D software design Transforms Matrix math review Matrices and OpenGL Hierarchical modeling Benefits of hierarchical modeling Hierarchical modeling in C++ and OpenGL Recursive Hierarchical modeling | |
COS60 Lecture 10 : Navigational Models and Camera Control 3D Navigation Paradigms Mathematics of 3D Navigation The Examine model The Virtual World model Terrain | |
[ X Y Z ] |
COS60 Lecture 11.1 : Basis Transforms An in-depth overview of the mathematics behind working with basis transformations and matrix represenations of spaces. |
COS60 Lecture 11.2 : Texturing Texturing in OpenGL, with lots of code. | |
COS60 Lecture 11.2 : Further Topics Tips for speeding up OpenGL Z-Buffering Blobby Modelling [Derrived from the Fall 2002 lecture] Collision Detection Ray Tracing | |
XCT09-6 E-Commerce (Spring 2003) |
|
WML I |
XCT09-6 Lecture 8.1 : WML An overview of WML in WAP. Introduces the strcture of a well-built WML file and goes over the basic set of WML tags. |
WML II |
XCT09-6 Lecture 8.2 : WML Part Two More advanced WML and WMLScript. An introduction to WMLScript and its component modules. |
WML III |
XCT09-6 Lecture 9 : Bringing it all together Advanced WML and WMLScript coding. Variables and more interesting navigation. |
XSL |
XCT09-6 Lecture 10 : XSL An overview and introduction to the XML transformation engine, XSL. |
XCT09-6 Lecture 12 : J2ME Getting started with J2ME. |