Lecture Title
Source code on Github
1 NURBS
2 Subdivision Surfaces
3 Implicit Surfaces, Voronoi Tesselation, and more
4 Inquiries into Geometry
5 OpenGL and Shaders
6 Ray Tracing - All the Maths
7 Ray Tracing - Quality and Texture
[Bonus slides] Signed Distance Bitmap Textures
8 Advanced Scenes and Global Illumination
[Bonus slides] Raycasting Signed Distance Fields
All slides in printable layout (6-up)


Supervision work
First supervision Exercises (1/2)
Second supervision Exercises (2/2)
All supervision work must be submitted by email in PDF form no less than 48 hours before supervision.