Lecture
Title
Source code on Github
1
NURBS
2
Subdivision Surfaces
3
Implicit Surfaces, Voronoi Tesselation, and more
4
Inquiries into Geometry
5
OpenGL and Shaders
6
Ray Tracing - All the Maths
7
Ray Tracing - Quality and Texture
[Bonus slides]
Signed Distance Bitmap Textures
8
Advanced Scenes and Global Illumination
[Bonus slides]
Raycasting Signed Distance Fields
All slides in printable layout
(
6-up
)
Supervision work
First supervision
Exercises (1/2)
Second supervision
Exercises (2/2)
All supervision work must be submitted by email in PDF form no less than 48 hours before supervision.